42 #include <px4_platform_common/defines.h>    58 template<
class Type, 
size_t M>
    69         for (
size_t i = 0; i < M; i++) {
    70             _state(i) = 0.0f / 0.0f;
    76         for (
size_t i = 0; i < M; i++) {
    77             if (!PX4_ISFINITE(getState()(i))) {
    82         float b = 2 * float(
M_PI) * getFCut() * getDt();
    83         float a = b / (1 + b);
    84         setState(input * a + getState() * (1 - a));
 
matrix::Vector< Type, M > update(const matrix::Matrix< Type, M, 1 > &input)
matrix::Vector< Type, M > getState()
control::BlockParamFloat _fCut
void setState(const matrix::Vector< Type, M > &state)
matrix::Vector< Type, M > _state
BlockLowPassVector(SuperBlock *parent, const char *name)