40 #include <mathlib/mathlib.h> 55 bool clockwise =
_v > 0;
58 if (PX4_ISFINITE(command.
param1)) {
59 clockwise = command.
param1 > 0;
60 const float r = fabsf(command.
param1);
65 if (PX4_ISFINITE(command.
param2)) {
82 if (PX4_ISFINITE(command.
param5) && PX4_ISFINITE(command.
param6) && PX4_ISFINITE(command.
param7)) {
101 orbit_status.frame = 0;
140 return v * v < a * r;
197 Vector2f start_to_circle = (start_to_center.
norm() -
_r) * start_to_center.
unit_or_zero();
215 Vector2f velocity_xy(-center_to_position(1), center_to_position(0));
bool activate(vehicle_local_position_setpoint_s last_setpoint) override
Call once on the event where you switch to the task.
constexpr _Tp constrain(_Tp val, _Tp min_val, _Tp max_val)
matrix::Vector3f _velocity
current vehicle velocity
void generate_circle_setpoints(matrix::Vector2f center_to_position)
generates xy setpoints to orbit the vehicle
Flight task for orbiting in a circle around a target position.
Definition of geo / math functions to perform geodesic calculations.
float _deltatime
passed time in seconds since the task was last updated
uORB::Publication< orbit_status_s > _orbit_status_pub
bool checkAcceleration(float r, float v, float a)
Check the feasibility of orbit parameters with respect to centripetal acceleration a = v^2 / r...
bool sendTelemetry()
Send out telemetry information for the log and MAVLink.
bool update() override
To be called regularly in the control loop cycle to execute the task.
bool setVelocity(const float v)
Change the velocity of the vehicle on the circle.
bool update() override
To be called regularly in the control loop cycle to execute the task.
matrix::Vector3f _position_setpoint
Setpoints which the position controller has to execute.
float _r
radius with which to orbit the target
void setLineFromTo(const matrix::Vector3f &start, const matrix::Vector3f &end)
const float _acceleration_max
bool publish(const T &data)
Publish the struct.
matrix::Vector< float, 4 > _sticks_expo
modified manual sticks using expo function
Vector< float, 6 > f(float t, const Matrix< float, 6, 1 > &, const Matrix< float, 3, 1 > &)
Vector2< float > Vector2f
matrix::Vector3f _position
current vehicle position
matrix::Vector3f _velocity_setpoint
void generate_circle_approach_setpoints()
generates setpoints to smoothly reach the closest point on the circle when starting from far away ...
bool applyCommandParameters(const vehicle_command_s &command) override
To be called to adopt parameters from an arrived vehicle command.
float _v
clockwise tangential velocity for orbiting in m/s
bool activate(vehicle_local_position_setpoint_s last_setpoint) override
Call once on the event where you switch to the task.
bool setRadius(const float r)
Change the radius of the circle.
Vector3< float > Vector3f
int globallocalconverter_toglobal(float x, float y, float z, double *lat, double *lon, float *alt)
Convert from local position coordinates to global position coordinates using the global reference...
bool isEndReached()
Check if the end was reached.
int globallocalconverter_tolocal(double lat, double lon, float alt, float *x, float *y, float *z)
Convert from global position coordinates to local position coordinates using the global reference...
const float _velocity_max
StraightLine _circle_approach_line
Vector unit_or_zero(const Type eps=Type(1e-5)) const
void setSpeed(const float &speed)
matrix::Vector2f _center
local frame coordinates of the center point
__EXPORT hrt_abstime hrt_absolute_time(void)
Get absolute time in [us] (does not wrap).
void generateSetpoints(matrix::Vector3f &position_setpoint, matrix::Vector3f &velocity_setpoint)
Generate setpoints on a straight line according to parameters.
bool _sticks_data_required
let inherited task-class define if it depends on stick data