PX4 Firmware
PX4 Autopilot Software http://px4.io
FlightTaskManualPositionSmooth.cpp
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33 
34 /**
35  * @file FlightManualPositionSmooth.cpp
36  */
37 
39 
40 using namespace matrix;
41 
43  _smoothingXY(this, Vector2f(_velocity)),
44  _smoothingZ(this, _velocity(2), _sticks(2))
45 {}
46 
48 {
49  /* Get yaw setpont, un-smoothed position setpoints.*/
51 
52  /* Smooth velocity setpoint in xy.*/
53  Vector2f vel(_velocity);
54  Vector2f vel_sp_xy(_velocity_setpoint);
57  _velocity_setpoint(0) = vel_sp_xy(0);
58  _velocity_setpoint(1) = vel_sp_xy(1);
59 
60  /* Check for xy position lock.*/
61  _updateXYlock();
62 
63  /* Smooth velocity in z.*/
65 
66  /* Check for altitude lock*/
68 
69 }
matrix::Vector3f _velocity
current vehicle velocity
Definition: FlightTask.hpp:208
float _yawspeed_setpoint
Definition: FlightTask.hpp:226
float _deltatime
passed time in seconds since the task was last updated
Definition: FlightTask.hpp:201
void _updateSetpoints() override
updates all setpoints
void updateMaxVelocity(const float &vel_max)
Maximum velocity is required to detect user intention.
void smoothVelFromSticks(float &vel_sp, const float dt)
Smooth velocity setpoint based on flight direction.
void _updateAltitudeLock()
Check and sets for position lock.
matrix::Vector3f _velocity_setpoint
Definition: FlightTask.hpp:221
vehicle_constraints_s _constraints
Vehicle constraints.
Definition: FlightTask.hpp:244
void _updateXYlock()
applies position lock based on stick and velocity
void smoothVelocity(matrix::Vector2f &vel_sp, const matrix::Vector2f &vel, const float &yaw, const float &yawrate_sp, const float dt)
Smoothing of velocity setpoint horizontally based on flight direction.
float _yaw
current vehicle yaw heading
Definition: FlightTask.hpp:209
ManualSmoothingXY _smoothingXY
smoothing for velocity setpoints in xy
virtual void _updateSetpoints() override
updates all setpoints
ManualSmoothingZ _smoothingZ
smoothing for velocity in z