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ControlMath.hpp
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33 
34 /**
35  * @file ControlMath.hpp
36  *
37  * Simple functions for vector manipulation that do not fit into matrix lib.
38  * These functions are specific for controls.
39  */
40 
41 #pragma once
42 
43 #include <matrix/matrix/math.hpp>
45 
46 namespace ControlMath
47 {
48 /**
49  * Converts thrust vector and yaw set-point to a desired attitude.
50  * @param thr_sp a 3D vector
51  * @param yaw_sp the desired yaw
52  * @return vehicle_attitude_setpoints_s structure
53  */
54 void thrustToAttitude(const matrix::Vector3f &thr_sp, const float yaw_sp,
55  vehicle_attitude_setpoint_s &attitude_setpoint);
56 
57 /**
58  * Outputs the sum of two vectors but respecting the limits and priority.
59  * The sum of two vectors are constraint such that v0 has priority over v1.
60  * This means that if the length of (v0+v1) exceeds max, then it is constraint such
61  * that v0 has priority.
62  *
63  * @param v0 a 2D vector that has priority given the maximum available magnitude.
64  * @param v1 a 2D vector that less priority given the maximum available magnitude.
65  * @return 2D vector
66  */
67 matrix::Vector2f constrainXY(const matrix::Vector2f &v0, const matrix::Vector2f &v1, const float &max);
68 
69 /**
70  * This method was used for smoothing the corners along two lines.
71  *
72  * @param sphere_c
73  * @param sphere_r
74  * @param line_a
75  * @param line_b
76  * @param res
77  * return boolean
78  *
79  * Note: this method is not used anywhere and first requires review before usage.
80  */
81 bool cross_sphere_line(const matrix::Vector3f &sphere_c, const float sphere_r, const matrix::Vector3f &line_a,
82  const matrix::Vector3f &line_b, matrix::Vector3f &res);
83 }
bool cross_sphere_line(const Vector3f &sphere_c, const float sphere_r, const Vector3f &line_a, const Vector3f &line_b, Vector3f &res)
This method was used for smoothing the corners along two lines.
void thrustToAttitude(const Vector3f &thr_sp, const float yaw_sp, vehicle_attitude_setpoint_s &att_sp)
Converts thrust vector and yaw set-point to a desired attitude.
Definition: ControlMath.cpp:47
Vector2f constrainXY(const Vector2f &v0, const Vector2f &v1, const float &max)
Outputs the sum of two vectors but respecting the limits and priority.
constexpr _Tp max(_Tp a, _Tp b)
Definition: Limits.hpp:60