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A direction cosine matrix class. More...
#include "math.hpp"
Go to the source code of this file.
Classes | |
class | matrix::Quaternion< Type > |
Quaternion class. More... | |
class | matrix::Euler< Type > |
Euler angles class. More... | |
class | matrix::AxisAngle< Type > |
AxisAngle class. More... | |
class | matrix::Dcm< Type > |
Direction cosine matrix class. More... | |
Namespaces | |
matrix | |
Typedefs | |
typedef Dcm< float > | matrix::Dcmf |
A direction cosine matrix class.
All rotations and axis systems follow the right-hand rule.
This library uses the convention that premultiplying a three dimensional vector represented in coordinate system 1 will apply a rotation from coordinate system 1 to coordinate system 2 to the vector. Likewise, a matrix instance of this class also represents a coordinate transformation from frame 2 to frame 1.
Definition in file Dcm.hpp.