58 if (!PX4_ISFINITE(setpoints.
z)) { setpoints.
z =
_position(2); }
60 if (!PX4_ISFINITE(setpoints.
yaw)) { setpoints.
yaw =
_yaw; }
matrix::Vector3f _acceleration_setpoint
matrix::Vector3f _velocity
current vehicle velocity
virtual bool activate(vehicle_local_position_setpoint_s last_setpoint)
Call once on the event where you switch to the task.
float _deltatime
passed time in seconds since the task was last updated
bool activate(vehicle_local_position_setpoint_s last_setpoint) override
Call once on the event where you switch to the task.
Flight task for automatic VTOL transitions between hover and forward flight and vice versa...
matrix::Vector3f _velocity_prev
matrix::Vector3f _position_setpoint
Setpoints which the position controller has to execute.
matrix::Vector3f _thrust_setpoint
void updateAccelerationEstimate()
Vector< float, 6 > f(float t, const Matrix< float, 6, 1 > &, const Matrix< float, 3, 1 > &)
virtual bool updateInitialize()
Call before activate() or update() to initialize time and input data.
void checkSetpoints(vehicle_local_position_setpoint_s &setpoints)
matrix::Vector3f _position
current vehicle position
matrix::Vector3f _velocity_setpoint
bool update() override
To be called regularly in the control loop cycle to execute the task.
float _transition_altitude
bool updateInitialize() override
Call before activate() or update() to initialize time and input data.
float _yaw
current vehicle yaw heading